The Machine Gun is probably based on the FN P90 personal defense weapon, with an UAC design. In Doom 3: Resurrection of Evil, it's now the main starting weapon in Multiplayer, while the pistol acts as the Sidearm.Its 0.4 appearance appears to have been a modernized MP40 (an obvious callback to Wolfenstein) but its later 0.5 appearance is similar to some sort of 7.62mm Assault Rifle. First-person sprites for it exist in both the 0.4 and 0.5 alphas. An assault rifle was originally going to be used in the original Doom game.The in-game weapon of this name-sake is essentially an assault rifle rather than an actual machine gun. A "machine gun" in specific terms, often refers to heavy mounted automatic rifles that fire through an ammo belt.Overall, while the Shotgun is an ideal defensive weapon for close range, the Machine Gun is an ideal defensive weapon for mid to long range scenarios, whenever an enemy surprises the player from a distance. Otherwise, take the safe time and place to reload before you engage them again. When facing against a swarm of lesser demons like the Trite, make sure you have a full clip active to avoid reloading while in combat. The Machine Gun also burns through its magazine quickly, requiring you to reload the weapon occasionally before every firefight. Therefore, it isn't effective against tougher enemies such as Demons or Commandos in close range, as they can easily withstand a couple of bullets before rushing in to finally attack you. Each bullet does a lot less damage than the Pistol. While a very versatile weapon, the Machine Gun has its drawbacks. It is also effective in taking out Z-Secs, Imps, and Maggots very quickly from a reasonable distance. It is useful in dispatching against a horde of Zombies, as well as lesser demons like Trites, Cherubs, and Lost Souls, which come in even larger swarms. The Machine Gun is an ideal weapon to use against either a single or multiple lightly armored foes. The ammo counter is on the weapon itself and not on the game HUD - similar to the Chaingun, Plasma Rifle, and BFG 9000. When the current clip has been reduced to 10 bullets, the weapon will immediately "buzz" from its built-in alarm, suggesting the user to reload.Īmmunition for the Machine Gun can be obtained by finding a grey magazine or a pack of double magazines, as well as from deceased Machine Gunner Z-Secs. If all 60 bullets are depleted or the player chooses to manually reload, the back compartment of the weapon is opened to replace the empty clip with a full one before re-closing the compartment. The Machine Gun's magazine comes in a total of 60 bullets. The Machine Gun's primary strength comes from its high rate of fire, firing multiple bullets in rapid bursts with great accuracy. Brook's office to unlock the storage cabinet outside where the weapon is displayed. It is the third weapon the player obtains, first found at the Mars City Underground, and only obtainable at the near end of the same level after the demonic invasion, when the player accesses through T. It is essentially an assault rifle, drawing inspiration from the Chaingun in the classic games. The Machine Gun, also known as the MG-88 Enforcer, is a weapon introduced in Doom 3. Standard Marine Infantry issue." ― PDA Description "The MG-88 Enforcer delivers a high rate of fire and dependable accuracy when fired in short bursts.
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